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ExtremeHU1.74 Cloning Guide  

Version 1.3 last revised on 01/07/2002. Any comments or suggestions please direct them to Vorlon001

This  Guide is maintained and hosted by The Vorlon Homeworld. Linking to this guide is ok, however anyone interested in hosting this guide must first contact Vorlon001 for approval.

PLEASE READ, VERY IMPORTANT:

The use, possession or importation of Test (Programmed/Pirate) Cards is Illegal in the United States. If you are a U.S. resident, you are required by law to subscribe and use of Test Cards of any kind is unlawful and subject to Criminal and Civil penalties according to U.S. law. We do not condone use of Test Cards to U.S. residents. You and you alone are SOLELY responsible for abiding by the laws of your Country, State, Province or Territory. THE DSS UNDERGROUND, HITEC SATELLITE, and THE VORLON HOMEWORLD WILL NOT BE HELD RESPONSIBLE FOR THE ACTIONS OF THE PEOPLE USING THIS DOCUMENT. This Guide is strictly for Canada and EDUCATIONAL USE ONLY. Also the DSS Underground, Hitec Satellite,  and The Vorlon Homeworld  does not and will not take any responsibility for what might happen to any card using the following procedures. In other words, USE THIS GUIDE AT YOUR OWN RISK.

So with that out of the way let us say that what we are trying to offer here is a basic and simple instruction that hopefully will make everything as easy for you as possible. We also want these instructions as safe as possible, meaning we want to try our best to avoid having your card become damaged. But remember nothing is absolutely foolproof and don't let anybody ever tell you differently. There is always a risk taken whenever you attempt to clean an HU card. But also at the same time if you follow certain precautions you can lower those risks and that is what we have tried to do with this guide. But sometimes people, when they run into an error or when they get confused about what they are doing, will guess or attempt to try things on their own resulting in creating possibly a more serious problem. If during any of the following instructions you should get any kind of error message or if you become confused and don't understand something stop immediately, make note of any on screen message(s) and then go to your favorite Forum Site and seek out advice. Usually there is always somebody online that will be more than glad to help you out. If you do need to seek out help again please be specific when posting your problem and also give as much detail as possible.

Because of the depth of this program and all of it's combined features, the guide for this program will be divided into 5 parts:

1. The first guide will be for the Configuration of the program. It is updated to 1.74 as of 01/07/02

2. The second guide covers the entire basic program. Except for cleaning and activation, applies to all versions. Updated 01/07/02 for ExtremeHU 1.74.

3. The third guide covers the Hex Creator, by itself. Applies to all versions. Updated to Version 1.74. Date 01/07/02

4. The fourth guide covers Activation using ExtremeHU 1.72 11/01/01

5. The fifth guide covers cloning and image manipulation using ExtremeHU 1.6x-1.74. Updated 01/06/02

6. This is the quick guide you see all over the net with pictures. 01/04/02

        Because of the size of these guides and their complex parts, they will not be available online but only as an HTML download. You can unzip them to any directory you wish and can read them with any HTML browser. Enjoy.

        This program now supports the New Era Scripts written by Mex. This is the current hash fix for now. The 1.74 version is available in upgrade form only. It requires that you have installed version 1.6a or 1.6b. This new version was setup for better support for the new series of Activation scripts. When you install this upgrade, a new Activation hex file will be placed in your HEX directory.

        After you have unzipped and installed the program, power up your loader and bring up ExtremeHU 1.74. The screen will appear as below: The full program screens have been reduced in size by 20%.

        Once again, the Golden Rule....Always save your original .bin by reading the care before you do anything to it!

Basic cloning procedure:

1. Read the original bin by selecting the EEprom icon on the right of the toolbar. If the card previously had a 3M on it, use the cleaning icon on the toolbar to clean the card first.

2. When the loader resets and prompts you, insert the card and let it read.

3. Once in memory, the .bin can be saved. Select the Floppy icon on the left of the toolbar and when the save Windows Screen comes up, save the .bin file. This step is very important!

4. Click on the folder icon. The Windows open file window will open to the ExtremeHU BIN directory.

5. Select the .bin file you want to clone to this card.

6. After it is read into memory, the message window will show you the hex of the file. You are now ready to clone your card.

7. Select the Lightning Bolt icon on the tool bar. After the loader resets in the message window, you will be prompted to insert your card.

8. Insert the card, and allow the program to glitch in and write the new bin to the card.

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        The absolute simplest version of cloning is shown above. However, using this program, there are many other options that you can use it for in working on and cloning cards.

        Click on the Open folder icon on the left of the toolbar to load a bin into the program that you wish to use. The file screen will open into the bin directory.

        Highlight and select the bin you wish to load into the ExtremeHU program. Then click on Open to bring it into the message window. Once loaded, the main program screen will look like the one below. Any feature highlighted on the right EEPROM info part of the program, will be highlighted in blue in the message window. You will notice the Simulated ATR indicates this is the bin of a 4b card.

        Just a note at this point....4b, 5b, and 6b eeproms are all coded the same. 7b, 8b, and 9b eeproms are slightly different.

        Once the eeprom is in memory, you can work on it with the ExtremeHU Program. Select the Cleaning icon on the left side of the toolbar and the following screen will come up warning you that you are about to clean the image in memory.

        Clicking No will abort and clicking Yes, will use ExtremeHU's cleaning program to clean the image in memory. When done, you will be prompted by the screen below.

        Click on OK.  In the message window, as shown below, all areas that were cleaned will be highlighted in blue.

        You can select the floppy icon on the toolbar and save the cleaned bin at this time if you wish. You can also continue to work on this image with the program. The next example uses the in memory patch feature to patch the bin. Select the Left toolbar HEX and select Extreme Hex File.

        The Windows file screen will open into the ExtremeHU Hex directory. For purposes of this we will select NewEraV1.31.hex. When selected, click on open and the file will execute on the in memory .bin.

        The NewEra clean and install screen will come up as indicated below:

        Click on OK and the options screen will then come up.

        As when running the NewEra Hex on a card, you can select the options and then click on continue. The prompt screen will come up after the hex file completes applying the 3M to the bin in program memory.

        Just click on OK.  At this point in the process, you can save the bin that you just 3M'ed as a file to apply to other cards. Click on the Floppy icon on the toolbar and the Windows file screen will open into the ExtremeHU BIN directory. I would rename the bin as I did, below, so that you know exactly what it is. After renaming, just click on Save and the 3M'ed bin will be saved.

        After the save, you will be prompted by the message window below.

        The clone bin, cleaned and 3M'ed is still in memory. At this point, you can apply it to a card if you wish. You could load any bin into the program to do this but we will use the current 3M'ed one.

        To write the clone bin in memory to a card, select the lightning bolt icon on the right side of the toolbar, indicated below:

        Clicking on the lightning bolt icon will bring up the I/O warning screen.

        Clicking on No will abort the operation. Clicking on Yes will start the process. The message window will show the loader being reset and you will be prompted to insert the card. Since we are working, at this time with an image that is 3M'ed, it is assumed the card you are going to insert is either a virgin or has been cleaned.

        The normal glitching, ATR, and loading bootstrap functions will continue. Once the load is complete, you will be prompted in the message window that the operation is over. The bin is still in memory. To see it again, select View from the Menu and select EEPROM Dump. The bin will reappear in the Message window.

        Other functions that can be performed on this bin that is in memory are also useful. The first can be brought up by selecting the CAM/ZKT Tools from the EEPROM Menu. Below is the new menu selections with version 1.74.

        Two Selections are highlighted. You select store Cam/Zkt as below.

        Selecting this will place the info message on the main screen, below the toolbar.

        You can then select the Save function for creating an unlooper image of the CamID and ZKT table for future use on an H card.

        Selecting this function, will bring up the Windows Save screen in the ExtremeHU BIN directory.

        The Image will be named. Just click on save and the image will be saved. You can use this Image with an Unlooper, BasicU, or with BasicH3.2 and an iso programmer to patch an H card with this image. When you click on Save, the message popup will show up.

        Just click on OK to complete the process.  You can still work on this bin in memory. As with the CamID and ZKT, in ExtremeHU 1.74 you can Store group keys into memory by using the menu selection.

        Once in memory, they can be patched to another .bin or to the card directly.

        The same holds true with the USW key. It can be stored in memory and patched to the card or another .bin loaded into memory.

        Remember, you can also use the functions available on the right side of the main screen to change items on the image in memory. Zip, Ratings, Locals, Password, can be altered and the changes will be written to the image in memory. You can save your work at any time.

Remember that any changes a .hex patch or edit does to the EEPROM in memory, will show up in the eeprom dump window in blue!

        Version 1.74 also has a right click set of functions that work with the main program window. When a bin is loaded into the program you can right click on the main window and get the following features. Below shows that you can copy items to the clipboard in Windows.

        The default for the Edit mode is off. You can select the edit mode by clicking on the on position.

        Doing this will bring up the edit mode window pictured below: This window defaults to Encoding on.

        This can be shut off by using the checkbox as shown below: The arrows on the left, allow you to scroll through the addresses. After changes, selecting write current line will write the line to the .bin in memory.

        Selecting Print EEprom will allow you to print out the .bin in program memory.

        With a bin loaded into memory, you can use the fourth icon on the toolbar to view the eeprom as unencoded and edit mode. If in this mode is selected, the next option becomes available: You can save the eeprom decoded as a bin or txt file.

General Cloning rules:

1. You should always clean a card before doing anything to it. This is not necessary with a Virgin.

2. You should apply a clone image of the correct card type to a like card. 4b to 4b, etc.

3. A card that is cloned is more of an ECM target than one that is not.

4. Last and not least.....ALWAYS SAVE YOUR ORIGINAL BIN BEFORE YOU DO ANYTHING TO A CARD!

        ExtremeHU is without a doubt, the state of the art program for the HU that is currently available. It's use of interactive .hex files allows the average user the ease of BasicH with all of the currently needed HU functionality. Thanks go out to Extreme_Sat and his team!