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Syndrome Nagra2 cards, AVR-X Nagra2 cards





Mikobu (3-in-1) and Generation II instruction
detox99

The Mikobu Plus and Generation II units are the same design as the original with an added jumper for phoenix mode

* Amphenol card slot rated at 100K+ insertions.
* Supports all speeds of serial communication.
* Surface mount technology.
* Ps/2 power supply.
* No switches/dips.
* phoenix mode capacity.

I. FLASHING;

---All Mikobu Plus (3-in-1) and Generation II units must have an attached additional serial cable in order to properly Flash the unit. It cannot be flashed through the existing serial connector/ps2. If experiencing difficulty being "detected", or If flashing fails, disconnect the power for a few seconds and then reconnect. this method should clear up any NON com-port related problems, a reset is recommended after each flash. Reboot your computer if problems persist.

**Win2k and XP users will not be able to flash from Windows or through a DOS window. Flash from a bootable disk (IE. "2313 Atmel Flash Utility", which can be found at dssgroundzero.com). Boot to pure DOS to use (not a DOS Window). Win 95 and 98 users can still use the KK flash panel. remember to reset/power down, after flashing.

--- flashes/functions;

non BS'ed HCards
" WT2 Wildthing 2 flash
" SU2 Super Unlooper Flash (For use with the SU2V2 and V3 software)
" WT2plus Wildthing 2 with Phoenix programmer mode enabled
" WTXplus Wildthing X with Phoenix programmer mode enabled
BS'ed HCards
" WT2bs01 Wildthing 2 with BS support and Phoenix programmer mode
" WTXbs01 Wildthing X with BS support and Phoenix programmer mode
" SU2bs01 Super Unlooper with BS support
For "HU" card:
" hu7f5c- will perform with current hu software
" Triton hu
" Cardmaster


II. LOADING:

---When glitching/Loading cards your cards you must insert the card with the chip facing up.

HU;
Make sure the jumper on the unit is attached and properly flashed with the correct code. The only time this jumper is off is for unlooper/pheonix programmer mode.

H UNLOOPER;
---Make sure the jumper on the unit is attached and properly flashed with the correct code. Now remove the jumper and you can proceed to use Winexplorer.

H;
---Make sure the jumper on the unit is attached and properly flashed with the correct code. Disconnect power, then power up with card inserted. This should program and load your H.


III. PROGRAMMER MODE:

---Phoenix PROGRAMMER mode =make sure power up with card in

---UNLOOPER mode=make sure power up without card in

If you want to flash the unit for Phoenix programmer mode, use "SU2bs01" or specific code you need. When flash is complete, remove the jumper and power off the unit. Insert your card and power the back on. It is now in Phoenix Programmer mode.

Like wtplus2, phoenix mode is enabled by placing a card in the unlooper when the atmel is reset. If the atmel is reset without a card inserted, it will be in 'unlooper' mode. Note that current software supporting the phoenix interface (BasicH, WinExplorer, SLE44e_p, etc) does not know how to reset the atmel. Because of this, it is necessary that the atmel reset pin (pin 1) not be connected to the circuit in most unloopers. Disconnecting this pin causes the atmel to be reset only at power up.

Once in phoenix mode, the unlooper waits for PC software to reset the card. When a card reset attempt is detected, the card is reset and the unlooper applies a glitch to get by the damage cause by the BS ECM. At that point, the card should function normally while in the unlooper, returning an ATR (assuming you have no other damage to your cards EEPROM). The unlooper then forwards all communication between the PC and card.

H (BS)

Su2v2 should be able to repair your cards EEPROM so that your card is usable with this software (look for other guides for info on installing su2 atmel code and using su2v2). Try reading or repairing your card with su2v2 first, it will probably only be readable/repairable in setup 3 mode. If you are able to do this successfully, then there is a good chance your card will work with wtbsboot.

BS & WTBS to emulate.

First, you need to 'Aux' your card. To do this, put your unlooper in 'phoenix' mode as described above. Clean card to 26 updates in BasicH. Quit Windows and drop to dos. Put your Unlooper on Com 1 and go into the directory where you have your emulator files. Type: sle44a_p. This will create your aux card.

Finally, move your unlooper to com 2 and setup your ird interface on com 1. Start your emulator like you'd normally would.


IV. PS2 ATTACHED CABLE;

This is your ps2 power supply. This is connected to your Keyboard/Mouse port. your Keyboard and mouse can still be used without interruption in the power supply, simply attach to the provided extension.

The serial attachment can only be used for programming communication.(you must attach an extra serial cable to flash as described above).

There is a work around for this serial design flaw, do NOT attempt the following Modification Unless you are EXPERIENCED in electronics and KNOW what you are doing. Myself, Nor any one involved with this Modification will be held responsible for your screwing up your loader!

Workaround and modification;

****Do NOT attempt the following Modification Unless you are EXPERIENCED in electronics and KNOW what you are doing****

You cannot flash the Atmel on the Mikobu Plus (3-in-1) and Generation II units by using the serial connection on the internal serial/PS2 interface. Why, because the internal serial interface is not mapped to the circuit board correctly. Instead, you have to unplug the internal serial cable and plug a second external serial cable into the circuit board DB9 connector every time you want to load new code onto your Atmel. This design flaw of the internal PS2/serial interface, can be Modified for convenience. Big thanks to MrHyTech for the following Information:

By mapping out the serial connections on the Mikobu circuit board, there is a workaround. I found out that the orange wire coming in from the serial/PS2 cable goes to the same circuit path as pin #1 on the circuit board DB9 connector. But this connection to pin #1 isn't used for anything. Then I found that pin #8 on the circuit board DB9 isn't mapped over to the serial/PS2 interface, and yet the circuit path to pin #8 is needed. So what I did is disconnect the orange wire from the serial/PS2 circuit board interface and soldered an extension wire from the orange wire to pin #8 on the circuit board DB9 connector. Then I cut off the female DB9 connector on the end of the serial/PS2 cable and wired in a new female DB9 connector (the PS2 brown and black wires get spliced to the brown and black wire on the main serial cable and the rest of the serial cable wires are mapped as follows: red wire to pin #2, green to pin #3, yellow to pin #4, blue to pin #5, purple to pin #7, and orange to pin #8). Note: the new DB9 connector will now have the orange wire rewired correctly to the DB9 pin #8 instead of pin #1. I also found that the circuit board DB9 connector has pin #4 and pin #6 in the same circuit path, so I had to solder a jumper wire between pin #4 (yellow wire connection) and pin #6 inside the new DB9 connector that I wired onto the end of the serial/PS2 cable. Now you can just boot into DOS and flash the Atmel without the having to deal with the hassle of hooking up a second serial cable.

Also by mapping the power coming in from the PS2 cable (brown wire is +5 and black wire is ground), you will able to wire in a handy toggle power switch. Adding a power switch will save you the bother of unplugging the PS2 connector on the back of your computer every time you need to power down and reset the Mikobu.

happy testing...
detox99

02/26/02
---------------------------------------------------------------------------

Good HU ATR. The 4th last byte is 55, The next byte:

4b - 3F 7F 13 25 03 38 B0 04 FF FF 4A 50 00 00 29 48 55 54 00 00
5b - 3F 7F 13 25 03 38 B0 04 FF FF 4A 50 00 00 29 48 55 55 00 00
6b - 3F 7F 13 25 03 38 B0 04 FF FF 4A 50 00 00 29 48 55 56 00 00

Another way to check is at address 201D:

77 = 6B
74 = 5B